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Drawing software...

Discussion in 'Yacht Designers Discussion' started by talkingstone, Sep 7, 2005.

  1. Kajan

    Kajan Senior Member

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  2. AMG

    AMG YF Moderator

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    Mikael, here are some "chrome" details I have done in Freehand by using gradients.

    Attached Files:

  3. Kajan

    Kajan Senior Member

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    Lars, I’m using gradients myself, but to get the chrome look, don’t you have to do the color blending "manually" or is it possible to use a readymade chrome effect or filter?
  4. Yacht News

    Yacht News YF News Editor

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    Interesting the things you learn here!
  5. AMG

    AMG YF Moderator

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    What I do is just gradients, but sometimes like in our logo, I made a solid (dark) shape on top of it. This add-on can also reflect a colour if you like.

    The surface with a contour line, looks like the screenshot below in the menu field.

    Attached Files:

  6. Kajan

    Kajan Senior Member

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    That's very nice Lars but is it possible to get the 3D chrome looks on not so smooth surfaces, like on rounded or oval shape as well? What would a chrome ball look like in Freehand?
  7. AMG

    AMG YF Moderator

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    You got me there, but I think you have to add some reflections, like I did here:

    Attached Files:

  8. Kajan

    Kajan Senior Member

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    Sorry for the interruption folks, my computer went belly up...

    Yes, the reflections play a big roll. This is what I mean by blending the color manually. In chrome, you probably have some red and blue as well besides the "mandatory" grey scale. I was hoping there might be a chrome filter or something like the 3D chrome textures I think MKM was referring to.
    No such luck I guess... ;)
  9. yes, in my yacht made in 3D i applied each material to each object in solid. Well the problem it requires too much memory if i would put photos in an environment to reflect in each object, why i prefered to be neutral and just having a sky and floor grid texture, which is not the most representative but good enough for an idea. See this detail of chrome funnel I always modelled direct all in 3D and only touches in CS2 for 2D renderings. Hope this answered when you mean i didn't have luck... ;)

    For balls and other curved objects and structures, remember you have to put in middle all them a horizontal line horizont that devides both sea and sky areas of reflections, but of course depending on distance this straight line can come a little bit curved, because the focus of light and observator position and its focus' distances. See those examples objects.

    Hope this explanation helps.

    the brown-blue chrome look is when you have coast and sky, but at sea you only have dark blue lower and gradient soft blue to sky. :rolleyes: