Quote:
| Originally Posted by Renderholic I usually spend a complete day just modelling the hull/bow, it can be a really tricky area. |
Quite.
I think I have reached the same conclusions regarding the upper decks as yourself and Kelly - move the sundeck deck house forward will probably help the profile, and free up a bit more room for the chopper, and a bit more consideration of detail to add a bit of visual interest.
I'd started the hull with a view to doing something a bit different, but it wasn't working, so I changed tack, leaving the long extension rather than rebuilding it, it could probably loose a good 5m or more.
Quote:
| Originally Posted by Renderholic 3) In the higher camera shots your false horizon looks out of place - let your sea extend as far out as possible. |
It is a bit of a compromise, you can have a more realistic horizon line, but then it tries to render the reflections on every single wave and takes a week. it might be possible to do a composite, with a simpler surface towards the horizon.
Quote:
| Originally Posted by Renderholic 6) Are you using global illumination or faking it with multiple lights? I'd always go for GI even though render times will be greater. |
Two lights, an ambient to provide illumination, with a directional one for casting shadows.
The modelling was done in Alias/Rhino and the rendering with Alias.