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Old 11-03-2007, 02:26 PM   #7
PFJW
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Join Date: Oct 2007
Location: UK
Posts: 22
Quote:
Originally Posted by Renderholic
I usually spend a complete day just modelling the hull/bow, it can be a really tricky area.

Quite.

I think I have reached the same conclusions regarding the upper decks as yourself and Kelly - move the sundeck deck house forward will probably help the profile, and free up a bit more room for the chopper, and a bit more consideration of detail to add a bit of visual interest.

I'd started the hull with a view to doing something a bit different, but it wasn't working, so I changed tack, leaving the long extension rather than rebuilding it, it could probably loose a good 5m or more.

Quote:
Originally Posted by Renderholic
3) In the higher camera shots your false horizon looks out of place - let your sea extend as far out as possible.

It is a bit of a compromise, you can have a more realistic horizon line, but then it tries to render the reflections on every single wave and takes a week. it might be possible to do a composite, with a simpler surface towards the horizon.

Quote:
Originally Posted by Renderholic
6) Are you using global illumination or faking it with multiple lights? I'd always go for GI even though render times will be greater.

Two lights, an ambient to provide illumination, with a directional one for casting shadows.

The modelling was done in Alias/Rhino and the rendering with Alias.
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